Virtual Walkthrough

Virtual Walkthrough is a process of taking a virtual tour of a simulated model of a real world environment using specialized VR gadgets to experience an interactive experience.

The virtual tour can also be accessed through a virtual reality headset, allowing users to experience an immersive experience, as the user can control their physical movements in the VR environment through the controllers.

The application of a virtual walkthrough has wide ranging usage. It has several use cases, which are applicable to almost every industry and commercial vertical, ranging from museums, industries, realestate, education, healthcare etc.

Visual Walkthrough is a computer-based animation model, which is a source of visual information of an environment. For example, the museum walkthrough is developed to allow visitors to take self-guided, room-by-room tours of the entire museum, with select exhibits and areas having additional information to be shown. The information provided in the walkthrough like exhibits details can also be periodically updated with relative ease. This can be accessed from any desktop, laptop, tablet, and mobile device.

  • Allowing users to get visually educated with a wide range of applications, with a sense of reality and immersion.
  • Virtual Walkthrough enables companies to create models to project for their clients, so that they can take a visual tour of the final outcome.
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  • Solution

    The virtual tour can also be accessed through a virtual reality headset, allowing users to experience an immersive experience, as the user can control their physical movements in the VR environment through the controllers.

  • Places

    The application of a virtual walkthrough has wide ranging usage. It has several use cases, which are applicable to almost every industry and commercial vertical, ranging from museums, industries, realestate, education, healthcare etc.

  • Need

    Visual Walkthrough is a computer-based animation model, which is a source of visual information of an environment. For example, the museum walkthrough is developed to allow visitors to take self-guided, room-by-room tours of the entire museum, with select exhibits and areas having additional information to be shown. The information provided in the walkthrough like exhibits details can also be periodically updated with relative ease. This can be accessed from any desktop, laptop, tablet, and mobile device.

  • Impact

    Allowing users to get visually educated with a wide range of applications, with a sense of reality and immersion. Virtual Walkthrough enables companies to create models to project for their clients, so that they can take a visual tour of the final outcome.

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